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What is it that we like so much about telling stories? What is
this unquenchable desire for seeing the (same) story over and over
in new clothes, in new images?
One of the oldest forms of dramaturgy is that of stations. It's
deeply connected with the early experiences of mankind. The nomads
followed their herds through grassland, forests, mountains, gorges,
steppes, deserts, lakes, rivers, tundra and taiga. Yet it was not
only the landscapes and the very different challenges they posed
that changed, but the seasons, as well. There was the "fat"
time with its celebrations and pleasures, and the long, dark time
of winter with its deprivations and bitter cold. In the summer,
epic tales were told out of joy at being together and the abundance
of life, and in winter in order to bear the hard time more easily.
These epic tales follow the laws of a very cleverly thought out
and at the same time amazingly simple dramaturgy. It has a structural
skeleton that can be filled with the past: the history of the group,
known to all; the future: the desires, hopes, and fears; and the
present. All current occurrences of a joyful or disturbing nature
are worked out in this way and find their form.
This narrative skeleton is widespread in all cultures. It has a
lot to do with techniques of memory. We know the wooden panels on
which stones of different colors and sizes, shells, sticks, small
bones and other materials are affixed in particular orders. Each
piece stands for certain persons/ancestors, an occurrence, a location.
These early memory boards exist in a variety of techniques: woven
works with complicated patterns, arrangements of stones and bones.
They are at the same time global and cosmic models.
Polynesian navigation models operate according to this memory principle.
These aids are an attempt at remembering; they serve to provide
orientation and lend ideas form, a highly condensed, abstract form.
The distinction between reality and the process of lending form
to this reality, that is, making art, is a very conscious one.
I often ask myself: what is this like today? Our memory board is
above all the computer, which allows us access to large storage
banks, archives, libraries, personal websites and above all else-whether
intentionally or unintentionally-to an endless garbage heap of advertising.
Is this garbage heap a fate we've brought on ourselves, or is it
the mountain of pudding we have to gobble our way through to get
to the land of milk and honey? Is the new "computer pixel"
the image that leads from the artistically uninteresting reproduction
of natural imitation back to stylization, to condensation, to abstraction?
We open the internet like the little doors of an Advent calendar;
only that which has been typed in beforehand is there. Neither the
stories nor the images are new:
Why do science fiction and fantasy films always orientate themselves
along genres such as Westerns, war films, and especially knight
films-and, above all, why do they always look that way?
Why can't we imagine anything else?
Why don't we want to see how constant our worlds of ideas, our
images really are?
More than anything else, advertising uses this old image quarry.
It evaluates the images as long as it takes for them to lose their
meaning entirely.
And so we have to fill the skeleton with new stations and new images.
But what stations, if mankind has surely divided itself into those
that continue to live as nomads-the refugees and migrant workers
who have to make inconceivable efforts to face continuously changing
demands and dangers, who have to implement their entire intelligence
to compensate for their disadvantageous position and to live in
an unknown, often hostile environment-and the sedentary, the established
ones that have every advantage on their side, whose intelligence
and ability to react is no longer called for, unless they carry
the world home and involve themselves with it directly.
I'm interested in describing how interconnected our narrative forms,
our ways of finding images, our (film) arts are with our experiences,
which possess infinite differences beyond the two basic models of
human existence-that of the nomadic, and that of the sedentary.
The nomadic life is a very turbulent one; constant change brings
new impulses with it, and the longing isn't for peace and quiet-it
wants to entertain and be entertained. The sedentary has too much
peace and quiet, it wants to turn off, it longs for rest. This is
a paradox and can be explained like a dynamo; movement produces
movement, standstill produces standstill.
Thus, the skeleton has to be filled with turbulent and quiet stations,
with the nomadic and the sedentary. In this way, it's not only a
tension that arises; we're also in a position to portray an entire
world with its extreme opposites and all of the stages in between.
Film jumped at this dramaturgic form for a good reason-it fits like
a glove. For film as a medium has the property of switching between
single image and sequence, between tableau and narration. For this
reason, those films that reflect this structural similarity are
interesting, that make it a subject of their narrative and dramaturgy.
The model of station cinema moves and allows communication from
the inside outwards and from the outside inwards, which can lead
to the most astonishing insights and views. It's a model that allows
for even the most complex looks back and ahead. And it's a cinema
that at the same time makes the ordering and anarchy of images possible.
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