|
What is it that we like so much about telling stories?
What is this unquenchable desire for seeing the (same)
story over and over in new clothes, in new images?
One of the oldest forms of dramaturgy is that of
stations. It's deeply connected with the early experiences
of mankind. The nomads followed their herds through
grassland, forests, mountains, gorges, steppes, deserts,
lakes, rivers, tundra and taiga. Yet it was not only
the landscapes and the very different challenges they
posed that changed, but the seasons, as well. There
was the "fat" time with its celebrations
and pleasures, and the long, dark time of winter with
its deprivations and bitter cold. In the summer, epic
tales were told out of joy at being together and the
abundance of life, and in winter in order to bear
the hard time more easily. These epic tales follow
the laws of a very cleverly thought out and at the
same time amazingly simple dramaturgy. It has a structural
skeleton that can be filled with the past: the history
of the group, known to all; the future: the desires,
hopes, and fears; and the present. All current occurrences
of a joyful or disturbing nature are worked out in
this way and find their form.
This narrative skeleton is widespread in all cultures.
It has a lot to do with techniques of memory. We know
the wooden panels on which stones of different colors
and sizes, shells, sticks, small bones and other materials
are affixed in particular orders. Each piece stands
for certain persons/ancestors, an occurrence, a location.
These early memory boards exist in a variety of techniques:
woven works with complicated patterns, arrangements
of stones and bones. They are at the same time global
and cosmic models.
Polynesian navigation models operate according to
this memory principle. These aids are an attempt at
remembering; they serve to provide orientation and
lend ideas form, a highly condensed, abstract form.
The distinction between reality and the process of
lending form to this reality, that is, making art,
is a very conscious one.
I often ask myself: what is this like today? Our
memory board is above all the computer, which allows
us access to large storage banks, archives, libraries,
personal websites and above all else-whether intentionally
or unintentionally-to an endless garbage heap of advertising.
Is this garbage heap a fate we've brought on ourselves,
or is it the mountain of pudding we have to gobble
our way through to get to the land of milk and honey?
Is the new "computer pixel" the image that
leads from the artistically uninteresting reproduction
of natural imitation back to stylization, to condensation,
to abstraction?
We open the internet like the little doors of an
Advent calendar; only that which has been typed in
beforehand is there. Neither the stories nor the images
are new:
Why do science fiction and fantasy films always orientate
themselves along genres such as Westerns, war films,
and especially knight films-and, above all, why do
they always look that way?
Why can't we imagine anything else?
Why don't we want to see how constant our worlds
of ideas, our images really are?
More than anything else, advertising uses this old
image quarry. It evaluates the images as long as it
takes for them to lose their meaning entirely.
And so we have to fill the skeleton with new stations
and new images.
But what stations, if mankind has surely divided
itself into those that continue to live as nomads-the
refugees and migrant workers who have to make inconceivable
efforts to face continuously changing demands and
dangers, who have to implement their entire intelligence
to compensate for their disadvantageous position and
to live in an unknown, often hostile environment-and
the sedentary, the established ones that have every
advantage on their side, whose intelligence and ability
to react is no longer called for, unless they carry
the world home and involve themselves with it directly.
I'm interested in describing how interconnected our
narrative forms, our ways of finding images, our (film)
arts are with our experiences, which possess infinite
differences beyond the two basic models of human existence-that
of the nomadic, and that of the sedentary.
The nomadic life is a very turbulent one; constant
change brings new impulses with it, and the longing
isn't for peace and quiet-it wants to entertain and
be entertained. The sedentary has too much peace and
quiet, it wants to turn off, it longs for rest. This
is a paradox and can be explained like a dynamo; movement
produces movement, standstill produces standstill.
Thus, the skeleton has to be filled with turbulent
and quiet stations, with the nomadic and the sedentary.
In this way, it's not only a tension that arises;
we're also in a position to portray an entire world
with its extreme opposites and all of the stages in
between. Film jumped at this dramaturgic form for
a good reason-it fits like a glove. For film as a
medium has the property of switching between single
image and sequence, between tableau and narration.
For this reason, those films that reflect this structural
similarity are interesting, that make it a subject
of their narrative and dramaturgy.
The model of station cinema moves and allows communication
from the inside outwards and from the outside inwards,
which can lead to the most astonishing insights and
views. It's a model that allows for even the most
complex looks back and ahead. And it's a cinema that
at the same time makes the ordering and anarchy of
images possible.
|